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February 18, 2004
SHENMUE 2 REVIEW (XBOX)
Adam Hall Publisher: SEGA | Developer: SEGA | ETA: Out Now | Price: £39.99 Inc VAT. I’ve always been aware of the first Shenmue title, but due to a lack of time/money/effort, I never felt obliged to play it despite its apparent depth and amazement being shot into my face at least four times a day! I always thought I had better things to do, but now I’ve got the sequel in my Xbox, I’ve realised what a horrible, horrible person I’ve been! Gameplay Shenmue (and 2) is a story of revenge. One day, a long time ago, you return home to find your Dad battling a stranger in a red robe. He brutalises him to death and leaves with a precious artefact know as The Dragon Mirror. After you recover from the shock of seeing your Dad have a mysterious mans foot installed in his arse, you swear to avenge his death and go on a magical, mystical and spiritual journey complete with clenched fists branded with rage! Fortunately, the length and depth of the game doesn’t get too monotonous. Shenmue2 is bulging to the brim with features; you can touch, hold, and use practically anything you see. Ranging from getting a can of drink to arm wrestling the locals, this game strives to achieve unparalleled levels of freedom. Talking of missing things, or not in this case, the NPCs of S2 are somewhat of a disappointment. They’re the only things that really bring you back to reality and remind you that you’re only playing a game. Some tasks within the game see you following people around and along their journey of guidance, they collide with just about every object possible (slight exaggeration). I admit, the game’s not the newest of titles, but such a problem threatens continuity with realism with the rest of the game. Another minor flaw in S2 is I couldn’t help but feel elements of repetition coming through. “Repetition?” you say, “In a game that practically re-invents diversity?” Well, yeah, I never seemed to climb out of the idea that all I was doing was ‘fight, get some money, walk around a bit, follow someone’. In addition to that, everything seemed annoyingly disjointed but maybe that’s a problem that clears itself up towards the latter parts of the game, it’s pretty big ya’know! page: 1, 2
Posted by LNorton at February 18, 2004 08:08 AM |