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Gettysburg: The Last Breath Interview
Gettysburg: The Last Breath Interview


GF: Please state your Names and Postions in the Gettysburg:The Last Breath Team.

ForKmaN: Leader and Webdesigner and I do a few Map Textures here and there

JKnight: Public Relations / Sound Artist

GF: How long has Gettysburg been under devolpment?

JKnight: We have been under development for nearly 2 years.

GF: And how much longer do you think it will take, is the mod close to a release?

JKnight: We are expecting to release our first Beta in January 2002.

GF: Please give us an outline of the story of Gettysburg.

JKnight: Our Mod is based on the American Civil War fought from 1861 to 1865. We will feature historically accurate battlefields such as Fredericksburg and Antietam. Through creating the most realistic game possible, we hope to put the player in the shoes of a soldier during the bloodiest event to take place on US soil.

GF: Will there be any major changes to the Half-Life Engine?

ForKmaN: With this mod, there are MANY nice features we have coded. Some of them are things that have been seen before like GL Fog. But we have our own home made things like the Morale System, Damage System (written by the J man here) and a newly thought up Morphing and Body stay system. And Lens Flares in the maps. We also have a nice Hit System with differrent spots that will make it fun with each spot having a different character animation.

GF: You said a Morphing System, what does this entail?

ForKmaN: The Morphing System is still in early stages, but we are working on getting the dead bodys (that stay) to slowely fade into a skeleton or corpse. So there will be half skeleton like bodys on the field like they are decomposing, which inturn, allows for the more relistic battle field effect.

GF: What about the Morale System?

ForKmaN: The Morale System is another fancy feature which allows for a more TEAMPLAY game. We have coded it so basically if you run away as a lone wolf thinking you king of the world and gonna shoot everyone, it just wont work becasue you will end up 'routing' and wont be able to fire weapons, meaning you sh*t your pants with fear.

GF: Does the Mod have much of a fan community?

JKnight: We have a forum base of about 400 members.

ForKmaN: The Mod has a giant Community! The forums were blosseming untill we had the great forum crash of 2001 and also we receive at least 3000 hits a day at the GB site.

GF:For those inspired to download this mod after its released how large would you say would the download be?

JKnight: We are expecting a 40 MB download. This could change slightly in time depending on the details we add to the game before its release.

GF: Will the Mod Community be supported to make custom maps etc. for the mod once its released?

JKnight: Our mappers are currently creating the most historically accurate and realistic maps possible. There will be plenty of excellent maps with the release. If players don't mind the lesser degree of realism in gameplay, we encourage them to create maps on their own.

GF: Where could a fan find out more information on the alterations to the Half-Life Engine?

ForKmaN: More info on all these special features can be found on our site .. www.gettysburg-mod.net

GF: Thankyou ForKmaN and JKnight for the interview it was greatly appreciated.


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Posted by LNorton at October 19, 2002 04:58 PM

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