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Intensity Interview
Intensity Interview


GF: Thanks for doing this Interview with Games Fusion.

GF: First of all for those people who don’t know tell us a little bit about your mod?

Ammo: Well Intensity is a Half-life mod. The whole idea behind intensity is fun, teamwork with a tactical edge. There will be several new game modes such as Capture the weapon, hold the fort, Get the big guy, team wipe out, domination and Coop.

GF: Why will your mod be different from the others and what unique features will it contain?

Ammo: Well there are so many mods for HL these days, and many mods brag many things. But we are still doing several things that no one else has planed to do. Now to why do people want to win? Well to feel good. How do they win? By fraging other players. So people often forget their team and try be the best by using some irritating ideas. (CS campers come to mind) So we hope to add an advanced rank system.

There will be several ranks from commando to civilian. You get points for certain events. Which will be added up to give you your rank. So killing and enemy is one-way get points, but there are many others. Like healing teammates, damaging the enemy equipment, and sticking together. You can also loose points by dieing, camping or shooting teammates. (The frag system will stay the same but will not judge who’s the best by the number of frags)

GF: How many weapons will the mod contain?

Ammo: Well it's hard to give an exact number of weapons, but with multi player and single player I would say around 30+ weapons. Each will be modeled by the skilled picster and will have both first and second function.

GF: Describe the type of game play that will be in the game, will it be of a realistic or non-realistic nature?

Ammo: Well some where in between realistic in physics and speed. But non-realistic in the sense of weapons and equipment. Damage is semi-realistic so skill will be used at the right level (no one likes on shot one kill or feeding them more lead then they have blood)

GF: What is the most interesting piece of weaponry or equipment that will be seen in the mod?

Ammo: Well all of the equipment and weaponry is interesting, but in my mind it has to be the plasma rifle. Not only can you run and shoot with it, but deploy it and use it to its full ability. :)

GF: Where did you get most of your ideas for the development of this mod?

Ammo: From the depth of my mind. Who else could think of such genius ideas?

GF: What modes of play will you be adding to the first release?

Ammo: The certain ones are. Capture the Weapon - get the high tech weapon out the enemy base and bring it home domination - the classic domination mode team wipe out - up to 3 teams that start on one area of the map then must wipe out the enemy team/s. Each player has 3 lives, so the last team standing wins :)

GF: With so many mods coming out for HL we are already seeing copies of Counter-Strike style games appearing more and more often. Do you think it has got to the point where mod developers have simply run out of ideas and simply look to existing mods for ideas?

Ammo: I don’t think ideas are running out, just that people want to have a mod that is the next big thing. And seeing that CS is the big thing, they think a realistic mod will be the next big thing. But that is no way CS is so big! I believe that CS is so big because it has fine mixture of action, strategy, looks and best of all its all crammed into fun simple game play. When every one sees this the amount of realistic mods will drop.

GF: Have you or your team worked on any previous projects prior to this one?

Ammo: I’m not sure about picster or any of the other members, but I know Holo was on sabanta 2034 (or what ever its called)

GF: Give an in-depth example to one mode of play that hasn’t been seen in any other mod?

Ammo: Well get the big guy is best in my mind... Get The Big Guy - Every one is against a huge robot (apart from the guy that drives the baby). The big guy has heavy Armour, a huge chain gun and sam missiles. So you’ll have to work together to kill him. In turns people play the big guy.

GF: Describe some of the maps that will be in the mod, how will they look and feel to the player?

Ammo: Well right now we are pretty short on maps. I really do try but when you lead and manage the mod you have hardly any time to map. SO PLEASE IF ANY ONE WANTS TO HELP OUT, PLEASE PLEASE EMAIL ME. :) But what we have so far is very cool battlegrounds, set in old temples, volcano labs and city ruins.

GF: Some of the maps look very similar to Team Fortress maps, are you trying to create a TF style mod with changes in weaponry and modes of play or is this not your intension?

Ammo: NO that is totally unintentionally, most the maps will be totally different style. And will have al new textures, ambience sound and world models. The final product will have totally different game play to TFC apart from a similar class system that is.

GF: What will we have to look forward to in future releases?

Ammo: 100S of very cool features, tons of maps, single player with all new monsters, weapons and story. And lots lot's more

GF: How long will it take to develop the first beta?

Ammo: Not too long now, but ill say when it's done.

GF: What will be in the single player side of intensity?

Well weather we make single player all depends on if any skilled mappers join us. Intensity single player will make intensity a TC (total conversion), as it’ll contain all new characters, weapons and maps. The areas will range from a ruined zombie infested city to cyborg labs. We will be adding is each class from the multi player version, they will act a bit like the troopers off opposing force, so in intensity single player you’ll be fighting out huge wars with your friends and allies. We are also adding some really kewl things, like the ability to drive the big guy robot :) and much more.

GF: Thanks for doing this interview with us, we whish you the best of luck for the future. Hey and if there is any hot blond girls out there reading this please come and visit me, I need the love.


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Posted by LNorton at October 19, 2002 04:56 PM

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