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Stolen Interview
Stolen Interview


Games Fusion interviews Jaid Mindang, Project Director for Hip Interactive's forth coming stealth themed game, Stolen.

Q. Can you tell us about the storyline for the game and where you got your inspiration for it?

A. Anya, the main character's background is that she grew up on the streets of Forge City, running with street gangs and stealing to survive. In partnership with Louie Palmer, who creates the top-of-the-line gadgets and tools of her trade, she has become an excellent thief. Initially she’s hired by an enigmatic client, but it later transpires that she’s being set up to take a fall in a dirty mayoral election campaign. The stakes are high and the players are ruthless
The Hollywood properties that served as inspiration for the game are movies like The Thomas Crown Affair, Mission: Impossible, Entrapment, Batman Returns and Blade Runner.

Q. What makes Stolen stand above the rest when it comes to similar stealth titles, such as Splinter Cell?

A. We’ve worked on broadening the whole spectrum of stealth and subterfuge to make it much more proactive than merely hiding behind a cupboard for a guard to pass

To add, we believe also that Stolen distinguishes itself by the absence of lethality in dealing with the enemies. You can destroy the drones, but you can’t kill any guards, only incapacitate them or knock them out temporarily. A large portion of the player’s abilities are geared around avoiding detection and actively evading capture

Q. Can you tell us about the main characters within the game and the different characteristics and features they will have?

A. Anya, being a professional thief has many attributes that you would associate with her profession and all that goes with it. Anya has a myriad of moves and actions and some as standard include the ability to choke guards and render them unconscious, stun them with a taser, or punch and knock them out but consider the fact also that they will eventually regain consciousness!

She’s backed up by Louie Palmer, as previously stated, who designs and builds the many high tech gadgets at her disposal.

Anay will come up against many foes in many forms all having their own traits and abilities and we don’t really want to spoil it by giving this away!

Q. What uniquely identifiable features will the graphics in the game provide?

A. As your readers will see from the screenshots, graphically the game is looking cool.

A great deal of time and effort has been spent on the real-time lighting since it has a direct affect on the game-play rather than just trying to make the game look good, but we hope we’ve done that too. As well as effects like specular surfaces, which creates a good sense of the difference between matt and shiny, lights can be shot out to create shadows where none existed and the visual acuity of enemies is directly affected by the light levels in the environments.


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Posted by LNorton at November 24, 2004 01:02 PM

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