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      <copyright>Copyright 2006</copyright>
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         <title>POWERCOLOR INTRODUCES X1800GTO</title>
         <description><![CDATA[<p><strong>PowerColor Extends the Mainstream Line-Up with the Very Upgradeable X1800 GTO</strong></p>

<p>The Most Affordable & Upgradeable Member of PowerColor X1800 family</p>

<p>Taipei, Taiwan –March 9, 2006 – Tul Corporation, a world-renowned provider of VGA cards, today introduces the PowerColor X1800 GTO to fill the void between mainstream gamers and pure enthusiasts. It even operates flawlessly as a single card or expanded to a CrossFire™ platform without the need for a master card or extra cables. </p>

<p>PowerColor X1800 GTO comes with 12 pixel shader processors and 8 vertex shader processors for heart-stomping graphics. It clocks in at a potent 500MHz , with an effective 1GHz memory clock, 256MB of GDDR3 and an advanced 256-bit memory interface. It also features PowerColor X1800 GTO delivers intense 3D performance as a single slot card or as a part of CrossFire™ the ultimate gaming platform.</p>

<p>“PowerColor X1800 GTO injects your PC system with incredible graphics horsepower and is the most affordable model in PowerColor X1800 series.” said Ted Chen, CEO of Tul Corporation.</p>

<p>The PowerColor X1800 GTO will be available in stores on March 23, 2006. Please contact local distributor for pricing.</p>

<p><strong>About TUL Corporation</strong></p>

<p>Established in 1997, Tul has become one of the leading suppliers for graphics cards, powered by ATI's graphics processors. Tul employs more than 150 talents worldwide, and has offices in China and the Netherlands to support over 300 channel partners and distributors in 50 plus countries. Its customers include the tier-one OEMs, distributors, VARs and System Integrators. For further information, please visit www.powercolor.com.</p>]]></description>
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         <pubDate>Fri, 10 Mar 2006 10:07:22 +0000</pubDate>
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         <title>QUAKE 4 PC RELEASED</title>
         <description><![CDATA[<p><br />
<p><center><b>THE WAR BEGINS<br /><br />
QUAKE 4 PC DEPLOYED TO STORES NATIONWIDE</b></center></p></p>

<p>Santa Monica, CA - October 18, 2005 - The Global Defense Force has been given the green light to invade the Strogg home planet as id Software(tm) and Activision, Inc. (Nasdaq:  ATVI) announced today that QUAKE 4(tm) for the PC has shipped.  The long-awaited sequel to QUAKE II, QUAKE 4 enlists gamers in the role of Matthew Kane, a member of the legendary Rhino Squad, to penetrate deep into the heart of the Strogg war machine and engage in a series of heroic missions to destroy the barbaric alien race.  QUAKE 4 for the PC is available at retail outlets nationwide for a suggested retail price of $49.99. Additionally, fans can purchase the QUAKE 4 Special DVD Edition for a suggested retail price of $59.99, which includes QUAKE II, the QUAKE II expansion packs, and exclusive behind-the-scenes content.  Both versions carry an "M" (Mature) rating by the ESRB.</p>

<p>"Fans can now buy QUAKE 4 and jump right into the epic battle between mankind and the Strogg," said Todd Hollenshead, CEO, id Software.  "The single-player campaign has the excitement and feel of a blockbuster action movie, complimented by an addicting multiplayer component featuring all the speed and excitement of QUAKE III Arena."</p>

<p>Developed by Raven Software and executive produced by id Software, QUAKE 4 begins only moments after the events of QUAKE II, with the Earth's fleet launching a massive offensive to the planet Stroggos.  As Matthew Kane, gamers invade the alien stronghold, fighting alone, along side other Marines, and in mechanized walkers and hover tanks as they encounter the Strogg and their disturbing amalgamations of man and machine.  Built on id Software's revolutionary DOOM 3 technology, QUAKE 4 also features fast-paced multiplayer competition modeled after the speed, style, and feel of QUAKE III Arena.</p>

<p>For more information on QUAKE 4, please visit www.quake4game.com.</p>]]></description>
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         <pubDate>Wed, 19 Oct 2005 13:59:00 +0000</pubDate>
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         <title>AMERICA&apos;S ARMY DIRECT ACTION 2.5 RELEASED TODAY!</title>
         <description><![CDATA[<p><br />
<p>Competitive Americas Army game players rejoice! The U.S. Army today announced that America's Army: Special Forces (Direct Action), which has been designed with the competitive gamer in mind, will be available tomorrow for download at www.americasarmy.com. Direct Action tests players mettle in two new missions -- SF Extraction and SF Dockside -- and gives gamers a fast-paced challenge in the new Shoot House training mission. </p></p>

<p>The Americas Army game team is keeping the action unique and unpredictable with the games signature combination of random spawns with random and dynamic objectives, together with carryable objectives, random extraction points and random NPCs. Playing a mission will never be the same twice! </p>

<p>Multiplayer Missions <br />
SF Extraction: SF Extraction keeps the action fast and furious as the objective keeps moving! Both teams must race to retrieve a briefcase containing sensitive information about terrorist operatives in this daytime urban mission. Each teams mission to locate and secure this briefcase and then carry it to their extraction point successfully. However, once the objective is in one teams hands, the mission is on the move as the other team must intercept them to retrieve the briefcase. The team that successfully extracts with the briefcase in hand wins. This mission's spawn points and extraction points (1 per team) are all randomly selected each round. For SF & Indigenous Forces playable classes.</p>

<p>SF Dockside: Dockside is a small tournament mission that takes place during a stormy night in a run-down harbor setting. Both teams must locate and secure two cargo containers containing biological agents. The first team to secure and hold both containers wins. This mission's spawn points and container locations are randomly selected each round. This mission was designed to hold only 18 players (9 per team). For Special Forces playable class only.</p>

<p>Shoot House  A New Training Mission <br />
Shoot House (MOUT Training): For players looking for new dynamic challenges, the Army is delivering the infinitely replayable Shoot House mission. In this weapons training experience players enter a building, consisting of up to 10 rooms, where pop-up targets have been randomly arranged. Gamers choose a weapon and enter the Shoot House building, and in each room, the player is presented with various friendly and enemy targets. The Armys Rules of Engagement are critical in this mission as players have to make repeated split second decisions to recognize enemies or non-combatants as they engage the targets. Shooting at friendly targets will earn the player penalties. This training will be timed and! scored for each weapon, and results will be recorded in a database and sent to a Web site where players can compare their scores with others. (coming soon). The Shoot House (MOUT Training) training mission replaces the existing MOUT Training in Basic Combat Training. </p>

<p>Tournament Mode Enhancements<br />
The Americas Army development team has revamped the games tournament mode to meet the needs of the Americas Army competitive gaming community. This greatly enhanced Tournament Mode is based on feedback provided by Beta Testers and members of the Competitive Community. Players can now switch to tournament mode on the fly and matches can start spontaneously on any server. The tournament mode offers one stop shopping for running a competitive match, and does everything for the players from team and tournament set up to automated scoring. </p>

<p>Enhanced Map Rotation<br />
AA:SF (Direct Action) also marks the roll out of Map Rotation on all America's Army servers. This will allow Server Admins to construct themed rotations with any of the existing (and upcoming) America's Army multiplayer maps. The Armys Official Servers will have a balance of themed rotations and static maps. </p>

<p>Other enhancements include a new Admin Command Post, adjusted recoil, a damage hindrance system, grenade enhancements, CEM adjustments, added horizontal hand tremor, bunny hopping deterrents and improved Admin functionality.</p>]]></description>
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         <pubDate>Thu, 13 Oct 2005 20:49:00 +0000</pubDate>
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         <title>ACTIVISION ANNOUNCES QUAKE 4 SHIP DATE</title>
         <description><![CDATA[<p><br />
<p><b>QUAKE 4 PC TO HIT STORE SHELVES IN MID-OCTOBER</b></p></p>

<p>Mesquite, TX  October 3, 2005  id Software, Raven Software and Activision, Inc. (Nasdaq:  ATVI) have confirmed Earths invasion of Stroggos with the announcement that QUAKE 4 PC has entered manufacturing and will begin shipping to retail stores nationwide on Tuesday, October 18.  The long awaited sequel to QUAKE II, QUAKE 4 enlists gamers in the role of Matthew Kane, a member of the Earth Defense Forces legendary Rhino Squad, to penetrate deep into the heart of the Strogg war machine and engage in a series of heroic missions to destroy the barbaric alien race.</p>

<p>On October 18, QUAKE is dialing it up to 4.0 on the Richter Scale with this new chapter in Earths war against the Strogg, said Todd Hollenshead, CEO, id Software.  Fusing an epic war-story driven single player campaign, and fast-paced QUAKE III Arena inspired multiplayer, QUAKE 4 delivers a gaming experience fans will be raving about for years.</p>

<p>Developed by Raven Software and executive produced by id Software, QUAKE 4 begins only moments after the events of QUAKE II, with the Earths fleet launching a massive offensive to the planet Stroggos.  As Matthew Kane, an elite member of Rhino Squad, gamers invade the alien stronghold, fighting alone, along side other Marines, and in mechanized walkers and hover tanks as they encounter the Strogg and their disturbing amalgamations of man and machine.  Built on id Softwares revolutionary DOOM 3 technology, QUAKE 4 also features fast-paced multiplayer competition modeled after the speed style and feel of QUAKE III Arena.</p>

<p>For more information, fans can visit www.quake4game.com.  QUAKE 4 has been rated M (Mature) by the ESRB.</p>]]></description>
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         <pubDate>Tue, 04 Oct 2005 01:44:00 +0000</pubDate>
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         <title>SERIOUS SAM II GOES GOLD</title>
         <description><![CDATA[<p><br />
<p><b>Get Ready To Blow Some Serious $#!% Up!</p></p>

<p>Serious Sam II Goes Gold and is Available Nationwide on October 11th</b></p>

<p>New York, NY  September 27, 2005  2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), today announced that Serious Sam II has gone gold and will be available in North American retail stores on October 11.</p>

<p>Developed by Croteam, Serious Sam II features online co-operative gameplay for both PC (with up to 16 players via LAN or Internet) the Xbox video game and entertainment system from Microsoft (with up to four players via Xbox Live online game service or system link). Players will fight through more than 40 levels of insane first person shooter action against wave after wave of enemies, wielding an arsenal of 15 different weapons, plus new drivable vehicles and turrets.</p>

<p>Serious Sam II will be released for PC and Xbox on October 11th. For more information and to download the playable demo, please visit www.serioussam2.com.</p>]]></description>
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         <pubDate>Mon, 03 Oct 2005 14:48:00 +0000</pubDate>
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         <title>UNREAL ENGINE 3</title>
         <description><![CDATA[<p><br />
<p><b>Buena Vista Games Signs Up Multiple Unreal Engine 3 Licenses</p></p>

<p>Epic's Unreal Engine 3 to power BVG's next generation content</b></p>

<p>Raleigh, N.C. and Burbank, Calif.  September 27, 2005  Buena Vista Games, Inc. (BVG), the interactive entertainment arm of The Walt Disney Company (NYSE: DIS), and Epic Games, world-class developers of cutting-edge video games and pioneer of the award-winning Unreal Engine, today announced an agreement to license Unreal Engine 3 for multiple next-generation BVG projects. The first game under the agreement is based on the popular "Turok" franchise, and will be developed by BVG's new Propaganda Games studio in Vancouver, British Columbia.</p>

<p>"We have ambitious goals for the future and a strategy to enhance Buena Vista Games' position as a major force in interactive entertainment. BVG's intellectual properties, combined with Epic's leadership in underlying technology, ensures the best game content for consumers," said Michael Ryder, vice president of worldwide production, Buena Vista Games.</p>

<p>"Licensing Unreal Engine 3 is a strategic move to provide cost-effective and timely delivery of new content, allowing our development teams to leverage the enormous capabilities of emerging next-generation systems," he concluded.</p>

<p>Mark Rein, vice president and co-founder of Epic Games said, "BVG has some awesome IP to work with and we feel privileged to contribute to its success. It's great to be working with the Propaganda Games team, an amazingly talented group of people, and with a management team that appreciates the importance of providing its teams with the best tools and technology to help them deliver. We have no doubt that BVG will be one of the big success stories of the next generation."</p>]]></description>
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         <pubDate>Mon, 03 Oct 2005 14:46:00 +0000</pubDate>
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         <title>PROJECT GOTHAM RACING 3</title>
         <description><![CDATA[<p><br />
<p><b>Nine Genres of Music Burn Up the Track in "PGR 3"</b></p></p>

<p>Set the dial to www.xbox.com/en-us/pgr3 and www.bizarreonline.net for info on adrenaline-pumping tunes from dozens of today's hottest acts including Queens of the Stone Age, Bloc Party, Death Cab for Cutie, Hot Hot Heat and The Chemical Brothers. </p>

<p>London, 29 September 2005  Super cars aren't the only attention-grabbing features in "PGR 3," the highly-anticipated third instalment of the popular racing franchise. Microsoft Game Studios and Bizarre Creations today announced that the game will be fuelled by music from top-selling artists such as The Chemical Brothers and up-and-coming Indie Rock artists including Death Cab for Cutie. Totalling nine genres in all, including hard rock, alternative and indie hip hop among others, this eclectic mix of popular music keeps the heart pumping on and off the track.</p>

<p>Featuring more than 90 licensed tracks, this diverse roster of artists delivers a non-stop blend of music as players swerve past landmarks in five of the world's most renowned cities, including Tokyo and New York. Through Xbox 360, players are in full control of the experience as they decide what band they want playing and how loud they want the music.</p>

<p>In "PGR 3," the next-generation follow-up to the award-winning and best-selling "Project Gotham Racing" franchise for Xbox, players are thrust into the cockpit of the world's fastest vehicles from an all-star line-up of manufacturers including Ferrari and Lamborghini. "PGR 3" introduces gamers to the high-definition era, and drops them into a completely new gaming world, where style rules the road. Racers define and create individually customised game play, and can race each other  on or offline.</p>

<p>- ends -</p>]]></description>
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         <pubDate>Mon, 03 Oct 2005 14:43:00 +0000</pubDate>
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         <title>COLD WAR HAS GONE GOLD</title>
         <description><![CDATA[<p><br />
<p><b>DreamCatcher Games Stealth Action Thriller Goes Gold on Xbox</b></p></p>

<p>BASINGSTOKE, England (September 29th 2005), - DreamCatcher Games, a global publisher of interactive entertainment, today announced that the company's highly anticipated stealth action game "Cold War" has gone gold for Xbox. 'Cold War' is scheduled for release on the PC and Xbox video game and entertainment system in October 2005.</p>

<p>"With its 1980's Soviet backdrop and intriguing stealth premise that puts gamers in the middle of an international conspiracy," commented Product Manager, Byron Gaum. "We expect Cold War to be well received by hungry stealth and action gamers everywhere."</p>

<p>Cold War follows the story of Matt Carter, a freelance American journalist, who finds himself in the midst of an international conspiracy that aims to take control of the U.S.S.R. Twelve hours after arriving in Moscow for a routine story, Carter is stripped of all his possessions, beaten unconscious and thrown into the KGB's political prison. Using only recovered weapons and improvised gadgets, he must now evade and overcome elite Soviet forces and defeat the conspiracy before he is sent to a Siberian prison camp or killed.</p>

<p><b>Features include:</b></p>

<p>Strong espionage/stealth gameplay  including gadgets like the powerful and deadly X-ray camera that allows you to spy on your enemies through walls and destroy explosive objects.</p>

<p>Powerful and widely-recognized setting - mid-1980's U.S.S.R.</p>

<p>Interactive non-linear world. Accomplish objectives in multiple ways utilizing stealth and brute force  find hidden paths, combine in-game elements to create deadly gadgets and traps, or silently eliminate opponents.</p>

<p>Explore accurately recreated Soviet locations including Lenin's Mausoleum, Chernobyl, the Kremlin and the KGB's notorious Lubyanka prison.</p>

<p><br />
Published by DREAMCATCHER GAMES and distributed exclusively by KOCH MEDIA, additional information can be found by visiting the official DreamCatcher website at: http://www.coldwar-game.com/</p>]]></description>
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         <pubDate>Mon, 03 Oct 2005 14:39:00 +0000</pubDate>
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         <title>DARK AGE OF CAMELOT</title>
         <description><![CDATA[<p><br />
<p><b>Mythic Entertainment Embraces Digital Distribution For Dark Age Of Camelot</p></p>

<p>Expansions Available via Proprietary Integrated Download System</b></p>

<p>FAIRFAX, VA  September 30, 2005 - Mythic Entertainment, developer and publisher of massively-multiplayer online role-playing games, today announced that in addition to their ongoing retail releases for the critically acclaimed Dark Age of Camelot, existing and future expansion packs will be available through digital distribution for the first time in the game's history. Players can now activate the critically acclaimed expansion pack, CatacombsTM, and pre-order the upcoming expansion, Darkness RisingTM, through a new in-game menu option. Once activated players can easily download and install the expansions to immediately experience the new features and content that each expansion brings to the game.</p>

<p>"For four years we have continually improved Dark Age of Camelot with both free and paid content to ensure that the game remains one of the industry leaders. We are excited to offer this new service to our subscribers providing them with almost immediate access to the latest major expansions for the ever-expanding world of Dark Age of Camelot," says Mark Jacobs, President and CEO of Mythic Entertainment. "As always, we will continue to support our community with a mix of free and paid updates available both online and at retail."</p>

<p>Catacombs and Darkness Rising are available for a $19.99 activation fee each. A bundle containing both expansions is available for $29.99, a $10 savings for subscribers. Former players returning to the game can re-activate their account, regain their original characters and choose to take advantage of the online availability of these new expansions. Darkness Rising is scheduled for download release this October and requires the original Dark Age of Camelot and Catacombs expansion to play. Darkness Rising will also be included, along with the original game and all expansions released to date, in the new Dark Age of Camelot: Epic Edition to be released at retail in October for $39.99.</p>

<p>For those who have yet to discover what has kept players coming back to Dark Age of Camelot for four years, a 14-day free trial version, which includes the original game as well as the Shrouded Isles, Foundations, and New Frontiers expansions, is available for download from www.darkageofcamelot.com/downloads.</p>

<p># # #</p>

<p><b>About Darkness RisingTM</b><br />
Darkness Rising begins a new chapter in the epic saga of Dark Age of Camelot. Years of strife and conflict have taken their toll upon the peoples of Albion, Midgard and Hibernia. Increasing occurrences of rebel uprisings threaten to plunge the Realms into turmoil and chaos, and in this desperate hour, a call for help has gone out. Only a true champion of the Realm can stem the tides of revolt and save their Realm from destruction from within. Answering this call, the player must embark on a quest to crush the rebels seeking to depose the Realm's self-anointed ruler. However, all is not as it seems. Behind the uprisings, dark powers are seeking to exploit the three Realms during their time of need. From the halls of the infamous dungeon, Darkness Falls, these sinister forces are massing a mighty invasion force to subjugate all the Realms and establish a nightmarish new order on Earth. New foes have emerged to challenge the might of Albion, Midgard and Hibernia. A new darkness is rising in the lands. The courage and might of a champion is all that stands between the forces of evil and total domination.</p>

<p>In Darkness Rising, players will be able to win the right to be called Champion and ride their own mounts into conflict. Majestic player controlled horses and other more fantastic steeds can be embellished and customized as players complete the appropriate quests. In addition, new levels of advancement will be available, along with class-specific Champion Weapons for those who earn the right to be called Champion of the Realm.</p>

<p>For more information about Darkness Rising, visit www.darkageofcamelot.com/darknessrising/.</p>

<p><b>About Dark Age of Camelot </b><br />
Dark Age of Camelot is a next generation massively-multiplayer online role-playing game ("MMORPG"), and features Realm vs. RealmTM combat, Mythic's unique take on Player vs. Player action, multiple class and race combinations, a robust trade skill system, and the most comprehensive player Guild system in any MMORPG. The world of Dark Age of Camelot features three Realms at war  Midgard, Hibernia and Albion. Based on the mythologies of Viking-era Scandinavia, ancient Ireland, and Arthurian Britain, respectively, the once-peaceful Realms began to battle after the death of King Arthur. Players quest, fight monsters, form guilds and eventually gain enough power to defend their Realm from enemies. Since its release in October 2001, Dark Age of Camelot has received critical acclaim, including Online Game of the Year by Computer Games Magazine and Computer Gaming World, and PC Game of the Year by USA Today and MSNBC. Dark Age of Camelot continues to grow and expand worldwide and has proven to be an enduring success.</p>

<p>For more information about Dark Age of Camelot, visit www.darkageofcamelot.com.</p>

<p><b>About Mythic Entertainment</b><br />
Mythic Entertainment is one of the most successful developers and publishers of massively-multiplayer online role-playing games in the world. Credited with 15 online games, including the award winning Dark Age of Camelot, Mythic's success is based in proprietary technology, superior game design and exemplary customer service delivered by a talented staff of more than 160 people. Dark Age of Camelot is played in almost every country in the world, and is available in seven languages. The game was released in Japanese in January 2005 and in March became the first international MMORPG available in Spanish. Mythic is currently developing the Warhammer MMORPG which will be available in 2007.</p>]]></description>
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         <pubDate>Mon, 03 Oct 2005 14:32:00 +0000</pubDate>
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         <title>UFO: AFTERSHOCK GOES GOLD!</title>
         <description><![CDATA[<p><br />
<p>Birmingham, UK  October 3rd, 2005: UFO: Aftershock is one of the major strategy and tactical game releases this year.</p></p>

<p>Now, after almost two years of development of this unique game by ALTAR Interactive, we are proud to announce that UFO: Aftershock has reached the Gold Master stage today, 3rd October 2005, with the press getting their hands on the Gold Master review version the same day. The game will officially release on Friday 21st October, 2005.</p>

<p>UFO: Aftershock follows on directly from one of the endings of its predecessor, where the player agrees to hand over the Earth to the alien scientists who attempt to engineer the planet into a giant living organism. The Council of Earth and their followers take refuge on an orbiting satellite prepared for them by the alien race, but not all the survivors of the original invasion are relocated.</p>

<p>The game starts many years later in their orbital home, with no sign of the aliens and a failing life support system  the player must find out what happened to the Earth and to those who were left behind on its surface, preparing for all manner of surprises along the way.</p>

<p>UFO: Aftershock is a mixture of squad based tactical action and global strategy. The player controls the actions of elite ground troops, alongside the running and construction of an intricate network of interlinking bases from which to operate and expand the tactical maneuvers needed to succeed.</p>

<p><b>Main features:</b></p>

<p><UL><LI>Global strategy intertwined with tactical missions<br />
<LI>Strategic resource and base management<br />
<LI>Advanced tactical SAS (Simultaneous Action System) and RPG system<br />
<LI>Encounters occur inside and outside structures, with a broad range of terrains and multi-level buildings<br />
<LI>Amazing technologies and items to be researched and developed<br />
<LI>All-new system of leveling up and training your troops<br />
<LI>Fearsome new enemies and powerful allies<br />
<LI>Diplomacy  an important strategic element<br />
<LI>Strong storyline<br />
<LI>Destroyable environment</UL><b>UFO: Aftershock</b></p>

<p><b>Genre:</b> Tactical Strategy<br />
<b>Format:</b> PC DVD-ROM<br />
<b>Developer:</b> ALTAR Interactive<br />
<b>Release Date:</b> 21st October 2005 (PC)<br />
<b>Suggested Retail Price:</b> 39,99  (PC)</p>

<p><b>System Requirements:</b></p>

<p><b>Minimum:</b><br />
MS Windows XP / 2000<br />
Intel Pentium III or AMD Athlon 1.0 GHz<br />
512MB RAM<br />
nVidia GeForceTM 5700 or ATI Radeon 9500<br />
MS DirectX 9.0 compatible soundcard<br />
4GB Hard Disk Space<br />
DVD ROM <br />
MS DirectX 9.0c</p>

<p><b>Recommended:</b><br />
MS Windows XP<br />
Intel Pentium IV or AMD Athlon 2.0 GHz<br />
768MB RAM<br />
nVidia GeForceTM 6600 or <br />
ATI Radeon 9700 Pro</p>

<p><b>About Ascaron Entertainment</b></p>

<p>Ascaron Entertainment GmbH is one of the pioneers in the development of computer games. It is also one of the leading developers of computer games in Germany and it has been prominent in the sales charts for more than a decade with titles such as Patrician, ANSTOSS, Vermeer, Port Royale and SACRED.</p>

<p>Ascaron is headquartered in Gtersloh and it maintains a development studio in Aachen (Germany) as well as an international department in Birmingham (UK). Currently, Ascaron markets its products in more than 30 countries. In 2004, the overall sales volume including proprietary brand franchises significantly exceeded one million units. For further information about Ascaron Entertainment GmbH, please visit http://www.ascaron.com</p>

<p><b>About CENEGA PUBLISHING</b></p>

<p>CENEGA PUBLISHING s.r.o., as an established world publisher is dedicated to sourcing quality games for PC and console formats with a focus towards Central European developers.</p>

<p>CENEGA PUBLISHING, based in Prague in the Czech Republic, was founded in April 2002. <br />
In May 2005 1C Company, the largest distributor, publisher and developer of software and interactive products in Russia, CIS and the Baltic states, acquired 100 percent of Cenega Distribution Group and CENEGA PUBLISHING. The combined portfolio of 1C and Cenega will reach an impressive amount of over 60 titles in development for the PC and for consoles to be released in 2005-2007.</p>

<p>For more information about CENEGA PUBLISHING and its products visit www.cenega.com <br />
For more information about 1C visit int.games.1c.ru</p>

<p> 2005 CENEGA PUBLISHING. All rights reserved. Other products and company names mentioned herein maybe trademarks of their respective owners.</p>

<p>www.cenega.com<br />
www.ufo-aftershock.com</p>]]></description>
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         <pubDate>Mon, 03 Oct 2005 14:29:00 +0000</pubDate>
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         <title>FIFA SOCCER 06 GOES GOLD</title>
         <description><![CDATA[<p><br />
<p>EAs FIFA Soccer 06 HITS STORES ACROSS THE WORLD </p></p>

<p>Best-Selling Soccer Franchise Is Now Available in Europe and Hits Shelves in North America on October 4</p>

<p>REDWOOD CITY, Calif.  September 30, 2005  Electronic Arts (NASDAQ: ERTS), the worlds leading interactive entertainment software company, announces the release of FIFA Soccer 06 under the EA SPORTS brand. FIFA Soccer, one of EAs top-selling sports franchises, includes major enhancements to the gameplay and management modes, making FIFA Soccer 06 The Total Soccer Experience. The game is available in stores in Europe today, and worldwide the first week of October. </p>

<p>FIFA Soccer 06 delivers a combination of attacking gameplay, complete customization, the deepest Manager mode ever, and pure authenticity. Intuitive gameplay enables you to command every move of your player with pinpoint accuracy. Passing, shooting, and tackling is now more responsive than ever and enables you to trap, shield, and dribble like a world-class soccer player. </p>

<p>Freddy Adu, Ronaldinho, and Omar Bravo are featured as the North American cover athletes and represent the global depth of this franchise. Adu exploded into the world of professional soccer as the youngest U.S. athlete to sign with a professional sports franchise in the past 100 years when he signed with Major League Soccer in November 2003. Ronaldinho was named FIFA World Player of the Year in 2004 and played an integral part of Brazils 1999 Copa America team at the age of 19. Bravo is widely considered to be one of the most exciting young players on the world stage. He is already a key player for his home club, Chivas Guadalajara, and is now starring for the Mexican national team. </p>

<p>FIFA Soccer 06 was developed by a multi-national team of soccer aficionados at the EA Canada studio in Vancouver, B.C., and is shipping on the PlayStation2 computer entertainment system, the Xbox video game system from Microsoft, the Nintendo GameCube, PC-CD, PSP (PlayStation Portable) handheld entertainment system, Game Boy Advance, and Nintendo DS. EA SPORTS FIFA Soccer 06 will also be available for mobile. For further product information please visit: http://www.fifa06.ea.com</p>]]></description>
         <link>http://www.games-fusion.net/press/content/fifa_soccer_06_goes_gold.php</link>
         <guid>http://www.games-fusion.net/press/content/fifa_soccer_06_goes_gold.php</guid>
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         <pubDate>Mon, 03 Oct 2005 14:20:00 +0000</pubDate>
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         <title>EIDOS ANNOUNCES COMMANDOS STRIKE FORCE</title>
         <description><![CDATA[<p><br />
<p><center><b>MULTI-MILLION SELLING WWII COMMANDOS SERIES GOES FIRST PERSON SHOOTER</b></center><br /><br />
Eidos, one of the worlds leading publishers and developers of entertainment software, announces the return of the legendary Commandos in the World War II first person shooter Commandos Strike Force.  Developed by Pyro Studios, Commandos Strike Force will be released worldwide in spring 2005 on PlayStation 2, Xbox and PC.  </p></p>

<p>In a new direction for the multi-million selling series, Commandos Strike Force takes you right into the heart of the action from a first person perspective.  Take control of the three members of the Strike Force unit, each with their own play style.  Switch between the Green Beret, always at the heart of the action with his expertise in combat and the use of heavy weaponry, the Sniper with his nerves of steel and expert marksmanship, and the Spy, stealthily striking at the heart of the enemy.  However, it is up to you how you execute plans of attack by combining the Commandos unique skills.</p>

<p>Set in war torn Europe amid the backdrop of World War II, you must take your elite group of Commandos behind enemy lines on a series of linked missions through France, Russia and Norway.  Destroying a Nazi ship, ambushing enemy troops, freeing French Resistance prisoners and kidnapping a general are a few of the large range of missions.  As well as a compelling single player campaign, the game features a variety of original online multiplayer modes.  In the most fearsome war ever fought emerged the most fearless soldiers.</p>

<p>Ignacio Perez, ceo of Pyro Studios says:<br />
By combining the tactical approach of the previous Commandos games with the intense action of a fps, Commandos Strike Force will provide a more cerebral approach to the war game genre.  Strike Force is our most ambitious project ever and we believe that this game will set a new benchmark for World War II videogames.</p>

<p>Mike McGarvey, ceo of Eidos says:<br />
The Commandos series has established itself as one of the most popular and enduring franchises within the World War II genre.  With this evolution of the series coupled with Pyro Studios proven expertise, we are confident that Commandos Strike Force will be the greatest episode in the series to date.</p>]]></description>
         <link>http://www.games-fusion.net/press/content/eidos_announces_commandos_stri.php</link>
         <guid>http://www.games-fusion.net/press/content/eidos_announces_commandos_stri.php</guid>
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         <pubDate>Thu, 14 Oct 2004 11:18:00 +0000</pubDate>
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         <title>Vivendi Universal Games Announces F.E.A.R.</title>
         <description><![CDATA[<p><br />
<p>LOS ANGELES, CA - (May 11, 2004)  Vivendi Universal Games announced today the development of the latest action-packed project from the developer that created award-winning games like Aliens vs. Predator2, the No One Lives Forever franchise and Tron2.0.  Developed by Monolith Productions, F.E.A.R.  (First Encounter Assault and Recon), is an intense first person close-quarters combat experience with rich atmosphere and an engaging storyline.</p></p>

<p>The story begins as an unidentified paramilitary force infiltrates a multi-billion dollar aerospace compound. The government responds by sending in Special Forces, but loses contact as an eerie signal interrupts radio communications. When the interference subsides moments later, the team has been literally torn apart. As part of a classified strike team created to deal with threats no one else can handle, your mission is simple: Eliminate the intruders at any cost. Determine the origin of the signal. And contain this crisis before it spirals out of control.</p>

<p>We are excited about partnering with Monolith once again and especially the creative team directly involved on this project, said Michael Pole, VU Games Executive Vice President of Worldwide Studios.  Without giving away too much, F.E.A.R. might be described as The Matrix meets The Ring and the team has set a goal to immerse the player in an intense blockbuster action movie experience - they are well on their way to delivering just that.</p>

<p>In a North American exclusive, F.E.A.R is debuting on the G4 Network today  the eve of the gaming industrys largest event, The Electronic Entertainment Expo (E3) - at 5:00pm PST/8:00pm EST during the half-hour Pre-E3 Show.</p>

<p>F.E.A.R. will be available in 2005 for the PC with an expected ESRB Mature rating.</p>

<p><b>About Monolith Productions Inc.</b><br />
Monolith Productions is one of North America's largest independent game development studios employing 130 people. Over the past 10 years, Monolith has risen to critical acclaim through an emphasis on delivering quality products such as the No One Lives Forever franchise and Tron 2.0. Monolith's currently has four products in development, including The Matrix Online which is scheduled for release later this year.</p>

<p><b>About Vivendi Universal Games</b><br />
Headquartered in Los Angeles, VU Games is a global developer, publisher and distributor of interactive products for all major platforms including PCs, video game consoles and the Internet. VU Games development studios and publishing labels include Blizzard Entertainment, Sierra Entertainment, Coktel, Fox Interactive, Knowledge Adventure and Massive Entertainment. Additionally, VU Games co-publishes and/or distributes titles for a number of strategic partners, including Interplay, inXile entertainment, Majesco and Mythic Entertainment.</p>]]></description>
         <link>http://www.games-fusion.net/press/content/vivendi_universal_games_announ.php</link>
         <guid>http://www.games-fusion.net/press/content/vivendi_universal_games_announ.php</guid>
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         <pubDate>Wed, 19 May 2004 10:05:00 +0000</pubDate>
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         <title>Bulldog DSL launches Xbox Live Wireless Package</title>
         <description><![CDATA[<p><br />
<p><center><B>Bulldog wraps up Christmas for online gamers with the launch of its complete Xbox Live! Wireless Package</B> <br /><br />
Bulldogs speed gives UK gamers the edge</center></p></p>

<p>11 December 2003, London  Christmas came early today for UK gamers when the UKs high-speed broadband specialist, Bulldog (www.bulldogdsl.com), launched the Bulldog Xbox Live! Wireless Package - the only bundle to include a fast and secure ADSL wireless broadband connection pack with an Xbox console. The wireless bundle deal also includes one years subscription to Xbox Live! and two free games  including the very-popular Halo and the Xbox Live! enabled Mid-Town Madness 3  and costs 329.99 (Inc. VAT), with a non-wireless bundle available for 229.99 (Inc. VAT). </p>

<p>Through teaming Bulldogs bundle offers with any of Bulldogs ultra fast broadband services (512kbps to 6 Mbps), users can now take advantage of the ultimate seamless gaming experience with both the outstanding ping and response rates that real gaming enthusiasts demand.</p>

<p>By working with Xbox, we are helping create the ultimate online experience with a high-speed 'always-on' Internet connection that makes multi-player wireless online gaming a reality. By connecting the Xbox wirelessly to the fast speed Internet, players can challenge friends and opponents online across the globe without the delays common with dial up connections or the restrictions of being wired to the phone jack, comments Richard Greco, CEO of Bulldog Communications. According to Screen Digest, there are 2.9 million online gamers in Europe and the US  a massive growth of over 170% from the previous year. Bulldog has always seen its high-speed value for money products playing an integral part in that experience for UK gamers.</p>

<p>The Bulldog Xbox Live! Wireless Package includes:<br />
<UL><LI>An Xbox Console<br />
<LI>An Xbox Communicator (including headset and microphone device)<br />
<LI>A 12 month subscription to Xbox Live! (including 3 demo games)<br />
<LI>An Xbox Live Starter disk<br />
<LI>Two Xbox live-enabled games (Halo and Mid-Town Madness 3)<br />
<LI>A wireless Netgear DG834G 54 Mbps Router (including microfilter)<br />
<LI>A wireless adapter (choose one from these three 54 Mbps adapters/cards: WG 121, WG311 or WG511)</UL>This unique bundle is available for 329.99 (Inc. VAT) and can be ordered at <a href="http://www.bulldogdsl.com/residential/xbox.asp">www.bulldogdsl.com/residential/xbox.asp</a> or by calling 0845 452 0052 (local rate).</p>

<p>Alternatively users not looking for a wireless experience can enjoy a similar package with the Netgear DG834G router and adapter/card replaced by the Netgear DM602 Ethernet modem. This is available for 229.99 (Inc. VAT).</p>]]></description>
         <link>http://www.games-fusion.net/press/content/bulldog_dsl_launches_xbox_live.php</link>
         <guid>http://www.games-fusion.net/press/content/bulldog_dsl_launches_xbox_live.php</guid>
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         <pubDate>Sat, 13 Dec 2003 03:08:00 +0000</pubDate>
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         <title>Slice and Dice With Blade and Sword From Whiptail</title>
         <description><![CDATA[<p><br />
<p><center><B>Game publisher Whiptail Interactive goes on kung-fu killing spree with a cut and thrust RPG adventure game released mid-November.</B></center></p></p>

<p>London, November 3rd 2003 - Going for a Chinese will never be the same again thanks to razor-sharp, kung-fu adventure game 'Blade & Sword', which is being released by notorious game publisher Whiptail Interactive in mid-November. Built by maverick developer Pixel Studio, this high-energy game, set in ancient China, will go on sale in all serious gaming outlets across the UK, Europe and North America. </p>

<p>"Well run me through with a razor-sharp samurai sword," whispered a wide-eyed Chris Warrender, publishing director of 'Blade & Sword' publisher, Whiptail Interactive. "This bloodthirsty slice and dice kung-fu game will give all those Tarantino fans something else to talk about after they have finished fantasising over 'Kill Bill'."</p>

<p>The game will usher in a new era in RPG (role-playing games) with its mix of amazing action and breathtaking martial arts. Players will be able to fully submerse themselves in the game, believing they are really there thanks to a virtual weather system that provides real-time 12 hour day and night periods with full screen light and shadow effects.</p>

<p>Players can choose to play one of three unique characters in the game, use<br />
36 separate kung-fu attacks to defeat their opponents, as well as 12 super attacks for when they need to kick some serious butt. Over 140 hours of game-play will keep gamers occupied while they kick, chop, hack, thrust and slice their way through the game's 40 levels, which are divided into three chapters. There are four difficulty levels for those who are quick to master games. </p>

<p>There are 40 different monsters lurking within the game, each with its own special melee attack to keep players on their toes. If that wasn't enough to contend with, the monsters benefit from 'array grouping combat AI'<br />
(artificial intelligence) that lets them work together against you in new and unpredictable ways. </p>

<p>For further information on the game, please visit:</p>

<p><a href="http://www.whiptailinteractive.com">www.whiptailinteractive.com</a></p>]]></description>
         <link>http://www.games-fusion.net/press/content/slice_dice_with_blade_sword_fr.php</link>
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         <pubDate>Mon, 03 Nov 2003 19:28:00 +0000</pubDate>
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